/*
    This file is part of Sylvan.
    Copyright (C) 2008-2018 Cute Chess authors
    Copyright (C) 2019 Wilbert Lee

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Sylvan.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef GAMESETTINGSWIDGET_H
#define GAMESETTINGSWIDGET_H

#include <QWidget>

#include <timecontrol.h>
#include <gameadjudicator.h>

namespace Ui {
class GameSettingsWidget;
}
namespace Chess {
class Board;
}
class EngineConfiguration;
class OpeningSuite;
class OpeningBook;

class GameSettingsWidget : public QWidget
{
    Q_OBJECT

public:
    explicit GameSettingsWidget(QWidget *parent = nullptr);
    virtual ~GameSettingsWidget();

    QString chessVariant() const;
    TimeControl timeControl() const;
    bool pondering() const;
    GameAdjudicator adjudicator() const;
    OpeningSuite* openingSuite() const;
    int openingSuiteDepth() const;
    OpeningBook* openingBook() const;
    int bookDepth() const;
    bool isValid() const;

    void applyEngineConfiguration(EngineConfiguration* config);
    void enableSettingsUpdates();

public slots:
    void onHumanCountChanged(int count);

signals:
    void variantChanged(const QString& variant);
    void timeControlChanged();
    void statusChanged(bool ok);

private slots:
    void validateFen(const QString& fen);
    void showTimeControlDialog();

private:
    void readSettings();

    Ui::GameSettingsWidget *ui;
    TimeControl m_timeControl;
    Chess::Board* m_board;
    QPalette m_defaultPalette;
    bool m_isValid;
};

#endif // GAMESETTINGSWIDGET_H
